Initial concerns over how well two players could work together in a game as cerebral and puzzling as Portal seem to have been addressed already. They've also given you the ability to make gestures, like waving to your partner, along with shared gestures like hugging ( ASo there we have it: our first look at actual co-op gameplay for Portal 2. I don't know what it is about the ability to launch one of my friends across an entire map that makes me chuckle, but I know I like it. The technique was first teased in the announcement trailer, and I was happy to see it pop up as an actual game strategy - and not just a throwaway gimmick for the teaser. Certainly entertaining, and definitely nausea-inducing if done for too long, the ability is given an actual purpose in the 2-player game. the infinite drop: placing one portal on the roof and one on the floor, creating a neverending fall. Gamers who played the first Portal will be familiar with prior game techniques i.e. Sidenote: did anyone else catch the T2-style thumbs-up as one of the robots disappeared into the sludge at 6:03? Awesome. It's also clear that both players will need to play responsibly, since a failure by either member will remove both portals, potentially forcing you to restart the challenge. The introduction of the "ping tool," an ability to place a bullseye where you would like your partner to place a portal is an elegant solution that will probably prevent a good amount of bickering, and save a lot of friendships.
I never thought about how much trouble it would be to direct someone else in the palcement of portals, but it seems Valve has already solved the problem. Inspired by Portal 2, this mod brings the Ping tool into Minecraft Download. Httpv://It's blatantly clear from the video that the sense of humor that GLaDOS brought to the first game is still present, along with some brand new game elements. If that doesn't sell you on the co-op campaign, check the co-op footage from PAX: One person would take the controller and they'd play it with their wives, or boyfriends, or girlfriends, so one of our initial goals with Portal 2 was to formalize that co-op mode that people had kind of jerry-rigged themselves, and we wanted to put a controller in that second player's hands, which is exactly what we've done." "One of the things we noticed after we shipped Portal 1 was that a lot of fans were writing us and telling us that they actually played Portal 1 which was completely a single-player game cooperatively. Just extra gameplay with a friend, right?Įrik Wolpaw, one of the writers over at Valve offers a bit of context to the co-op addition - making it clear that it's more than just extra content. It's been an exciting couple days at PAX, especially if you're a Portal 2 fan! We're following up the co-op campaign screenshots released yesterday - with actual footage from the co-op Portal 2 campaign.įor those who perhaps missed out on the original Portal, it may not be clear why adding a two-player mode is such a big deal.